Faculty of Creative Industries

I've started teaching in USJ as a Visiting Professor in 2011 and became full-time teacher in 2013.


Some extra-curricular projects I have been involved:


Description of the modules I teach: 

Radio Practices
[3ECTS] [Licentiate in Communication
 and Media]

Radio Practice is a course dedicated to explore the majority of techniques implied on radio broadcast activity. These diverse techniques range from conceptualization of a radio show (where the content and form should be adequate to the listening target and medium of diffusion) to the audio mastering of the final product (a primarily technical skill). To better understand the radio broadcast phenomena, an introduction to radio broadcasting history will be lectured, along with an overview of the major technological achievements in the field. However, the course will be mainly practical with a majority of hands-on activities and the sparse theoretical concepts will be presented, whenever possible, with the aid of audiovisual supports.
The three stages of a radio production - pre-production, production and post-production - will be presented as the paradigm for any project. 

Outcomes from previous years:   2011/2012   2012/2013

Portfolio I & II
[2ECTS] [Licentiate in Communication and Media]

As an integral part of the undergraduate studies, students are required to prepare and present a portfolio of their work to an academic judging panel for assessment. Students may attend coaching sessions and workshops during the semester to assist them in the preparation of their portfolios. Classroom sessions involve actual portfolio preparation, pair work, peer presentations, and discussions. For this module students attend learning sessions and workshops and complete several individual and group assignments in their own private study time. The learning sessions are a mixture of discussions and teamwork, presentations and other interactive activities. 

Target learning objectives:

  • Organize and document their academic work and extra-curricular activities.
  • Write a personal statement about their learning achievements, challenges, and experiences.
  • Present their work and themselves in a professional manner.
  • Develop a web-based portfolio.  

Programming, an Introduction
[3ECTS] [Licentiate in Communication and Media / Licentiate in Design]

Programming is the action or process of writing computer programs. In this course, the fundamental aspects of this practice are introduced, oriented towards multimedia applications. The aim of this course is to promote creativity through code and provide the basic knowledge regarding computer programming, in order to pave the way for a more advanced/professional approach, presented in the module Programming. Scratch software (MIT) is used to present the underlying grammar for “talking to a computer”. A practice-based approach is followed.

Target learning objectives:

  • Understand the concept of algorithm and computer program;
  • Know what a programming language is;
  • Know the names of some programming languages and their overall characteristics;
  • Know the basic grammar of programming: variables, loops, comparisons, events;
  • Master the Scratch software;
  • Produce an interactive multimedia application;

[3ECTS] [Licentiate in Communication and Media / Licentiate in Design]

In this course, we approach creative programming using Processing, a java-based programming language for multimedia applications. The main competency to acquire upon completion of the module is to produce small-size multimedia applications using Processing programming language. Students should be able do conceptualise, implement and debug a software application. The emphasis is given to both the technical and conceptual aspects of the projects. When enrolling this course, students are expected have acknowledge the basic principles of programming during the previous course (Programming, an introduction). A practice-based approach will be followed during this module.

Target learning objectives:

  • Use the correct syntax for Processing;
  • Find information in the Reference and other resources in order to solve problems;
  • Write code using variables, loops, operators and conditionals;
  • Use different input/output methods;
  • Import and use multimedia software libraries.
  • Produce a multimedia software application;

Digital Audio Recording and Production Systems
[3ECTS] [Licentiate in Communication and Media]

This module approaches different techniques and methods for Digital Audio Production including technical, theoretical and aesthetic considerations. The focus is to develop working practices in production systems for Music, Sonic Arts and Audiovisual Design, based on the Recorded Audio Materials. The students develop work that allow them to be well familiarised with industry standard production processes. During this module students also acquire a theoretical and practical knowledge of the main principles applied in digital audio production systems, including audio recording, non-linear audio editing, digital audio processing, mixing and mastering. The learning process includes hands-on assignments and projects integrated with lectures based on the analysis and discussion of reference work (Music, Cinema, Sound Design, Sonic Branding and experimental audio practices).

Target learning objectives:

  • Learn the basic principles of acoustics and digital vs analog Audio
  • Be able to choose a correct microphone setup for an audio recording
  • Be able to organize and manage the audio file structure of a Sound project
  • Be proficient in the basic operation of industry standard software for Digital Audio Recording and Editing
  • Understand the underlying principles of the effect of sound in an Audiovisual Project
  • Be qualified to record and produce musical and non-musical audio content.
  • Be capable of expressing ideas trough sound using digital audio